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  • RetroRoleplaying.com
  • Dungeon Delving UL SRD
    • Title & Credits
    • Introduction
    • Part One: Characters & Equipment
    • Part Two: Combat, Magic & Adventure
    • Part Three: Dungeons, Monsters & Treasure
    • Part Four: Adventuring
    • Appendix A: Glossary of Terms
    • Appendix B: On Old School Play
    • Appendix C: Optional Systems
    • OPEN GAME LICENSE Version 1.0a
  • Download
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Dungeon Delving Undying Light SRD

A Trimmed Down Version of Swords & Wizardry

Dungeon Delving Undying Light SRD
Home→Dungeon Delving Undying Light SRD→Appendix C: Optional Systems

Appendix C: Optional Systems

These systems are more complex and/or have a wider effect on the game than the minor optional rules listed in the main body of the rules. These optional systems are not appropriate for all campaigns. Referees should carefully consider the needs of their campaigns and players before using one or more of them.

True Magic Rituals
Action Points
Hit Points, Body Points and Healing
Advanced Combat Options

Table of Contents

  • Dungeon Delving Undying Light SRD
    • Title & Credits
    • Introduction
    • Part One: Characters & Equipment
      • Step One: Roll Your Attributes
      • Step Two: Choose Your Race
      • Step Three: Choose Your Class
      • Step Four: Choose Your Background
      • Step Five: Choose Your Equipment
      • Gaining Levels
      • Optional Rules for Part One
    • Part Two: Combat, Magic & Adventure
      • Resolving Combat
      • Resolving Other Actions
      • Magic Spells
        • Cleric Spells
        • Magic-User Spells
      • Optional Rules for Part Two
    • Part Three: Dungeons, Monsters & Treasure
      • Dungeon Design and Exploration
      • Monsters
        • Special Traits
        • Monster Reactions
        • Monster Morale
        • Monster Descriptions
      • Treasure & Magical Rewards
    • Part Four: Adventuring
      • Early Edition Conventions
      • Dungeon Exploration
      • Wilderness Exploration
    • Appendix A: Glossary of Terms
    • Appendix B: On Old School Play
    • Appendix C: Optional Systems
      • True Magic Rituals
      • Action Points
      • Hit Points, Body Points and Healing
      • Advanced Combat Options
    • OPEN GAME LICENSE Version 1.0a
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