Characters gain levels by completing adventures. After completing a total number of adventures as shown on the chart below, the character progresses to the appropriate level. All characters begin play at 1st level. A character’s Level Gain Factor is the total of his Level Gain Factor Adjustments from the character’s race and class.

Example: A human fighter, a dwarf thief, and an elf ranger have completed 4 adventures and are currently 2nd level. The human fighter (LGF 0) needs one more adventure to reach 3rd level. The dwarf thief (LGF 1) needs two more adventures to reach 3rd level. The elf ranger (LGF 3) needs four more adventures to reach 3rd level.

Total Adventures by Level Gain Factor
Level 0 1 2 3 4 5
1 0 0 0 0 0 0
2 2 2 3 3 4 4
3 5 6 7 8 9 10
4 9 10 12 13 15 16
5 14 16 18 20 22 24
6 20 22 25 27 30 32
7 27 30 33 36 39 42

After reaching 7th level, PCs can still accumulate game session / adventure "credit" (1 credit per adventure completed or session completed – referee’s choice) for playing. These credits accumulate and may be spend to purchase Perks.

Perks

The following Perks are commonly available. Referees may add others.

  • 1 Credit – Add 1 HP to their HP total. This perk can be bought a maximum of 10 times. Note, these are not HD and a Constitution Bonus does not apply. Also, see below.
  • 2 Credits – Lower Saving Throw by 1 point. This perk can be bought a maximum of 5 times.
  • 2 Credits – Cleric and Magic-user only – Add 1 First Level spell slot – This perk can be bought a maximum of 3 times.
  • 3 Credits – Fighter only – + 1 to BHB – This perk can be bought a maximum of 5 times.
  • 4 Credits – Cleric and Thief Only – + 1 BHB. This perk may only be bought a maximum of 2 times.
  • 4 Credits – Cleric and Magic-user only – Add 1 Second Level spell slot. This perk can be bought a maximum of 2 times.
  • 5 Credits – Thief Only – Add a 1 in 6 chance to Thief Skills. This Perk may only be bought once.
  • 5 Credits – Add 1 HP to their HP total. There is no maximum number of times this perk can be bought. Note, these are not HD and a Constitution Bonus does not apply.
  • 6 Credits – Cleric and Magic-user only. Add 1 Third Level spell slot. This perk can only be bought once.
  • 8 Credits – Magic-user only. Add 1 Fourth Level spell slot. This perk can only be bought once.