Some monsters have special abilities and traits described below.

  • Aquatic: Monster can swim at twice its listed Move and breathe water.
  • Burrowing: Monster can move through solid rock at half its listed Move.
  • Flight: Monster may naturally fly, traveling at twice its listed Move when airborne.
  • Immune to Normal Weapons: Monster can only be damaged by spells and magic weapons.
  • Magic Resistant: Monster has +4 to all saves against spells.
  • Nausea: Monster has an attack that causes the victim to suffer a -2 on all attack, damage and Save rolls until they leave the area.
  • Paralysis: Monster has an attack that prevents victim from acting at all for the duration of this effect.
  • Petrifying gaze: Looking into the monsters eyes will turn the victim to stone unless a saving throw is made. A Cure Condition spell will return the victim to living flesh.
  • Poison: Monster has a special attack that injects a deadly poison, requiring victim to make a saving throw or die.
  • Regeneration: Monster heals a listed number of hit points each round and in must be reduced to O HP and slain by a specific means to stay permanently dead.
  • Spellcasting: Monsters can cast or mimic Cleric or Magic-User spells. This will be listed in the stat block.
  • Statistic drain: Permanent loss of an ability point or permanent negative adjustment to saving throw.
  • Undead: Monster can be turned by a Cleric, but is immune to Charm Person, Sleep, and Illusion spells.